We can better understand the dynamics of Internet 2 when we realize those dynamics are the result of the meeting of two great opposing forces : aggregation and segmentation :

• Aggregation
The computer and audio-visual networks use a model of aggregation that manages to integrate all the current forms of mass media and electronic devices (between 1960 and 2010). Everything is built from 20,000 networks.

• Segmentation
The information (content, services and applications) uses a segmentation model that is well suited to the current development of niches (which are increasingly specialized).

These forces of concentration and branching are responsible for the dynamism of the emergent knowledge-based society.

Other transitions :

Aggregation vs segmentation :

Two architectures

The proliferation of networks

For over sixty years we have been witnessing the advent of computers, tablets and smart phones and their convergence with the mass media, GPS, mobile, etc. This is called media concentration, which has demonstrated its ability to generate a lot of profit, and offers a business model that is consistent.

This model meets the needs of traditional media (see below). It was supposed to create a large amount of profits, which might have happened had the mobile phenomenon not occurred so early. It required huge investments by telcos and cable companies, some of which has not yet been fully recovered to date (hence the conservatism of these promoters) :

The proliferation of content

Today we are witnessing the beginning of an explosion of content and applications of all kinds with the arrival of new players, including aggregators. This explosion is accelerating because anyone can mediate messages and broadcast them as they wish without even using a keyboard.

This new business model is divergent. It operates using a managed-access gate derived from the customer’s personalized schedules. This is the law of demand, which is now superimposed on that of supply promoters (which use the new Multi-path TCP).

The investments required are huge. At this point, content creators have only a vague idea of ​​the needs of emergent client niches, new forms of media writings, and emergent multi-platform production technology (TV 2.0) :